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I have played and been
involved in various sorts of war and fantasy games through out the years
starting in high school with Panzer Leader and Dungeons and Dragons.
Below is some information on games and simulations I've played, and
would recommend.
I've rated each game from 1 to 10 as
far as:
| Difficulty (D): |
How difficult
and complex the rules are to understand. |
| Time (T): |
How long games
or sessions can last. |
| Strategy Required
(S): |
Importance of
tactics, knowledge, utilization of rules and experience. |
| Enjoyment (E): |
Rating of
course is influence by the people who you game with and against. |
War Gaming:
| Global Supremacy |
A play by mail
(partially email) battalion level strategic war game. Players
compete for global domination in a post WW III environment by
utilizing a semi complex system involving development of industrial
and military strength. Usually you form alliances. Not only is it
costly in time but monetary expenditures at times as well. Games
last for years. |
| D: 7 T:
9 S: 7 E: 7 |
|
Axis and
Allies |
A board game
that focuses on the overall WW II global conflict. A step up from
Risk. Played this game the night before my wedding. Have not
played in years. |
| D: 3 T:
4 S: 3 E: 7 |
|
Risk |
Simple global
conquest board game, with some randomness added to the tactics.
Play only rarely. |
| D: 2 T:
4 S: 2 E: 6 |
|
Star Fleet
Battles |
Based upon the
Star Trek Universe, a space combat game which pits individual ships,
flotillas, or even fleets in individual scenarios or long term
campaigns, with and against single or multiple allies/adversaries.
Have not played in years. |
| D: 9 T:
7 S: 8 E: 6 |
|
Diplomacy
|
The rules are
simple, the board appears simple, but accomplishing your goal is
difficult. Exactly what it says, you must use negotiation, logic,
deceit, and for some who feel it necessary...backstabbing, to
achieve victory. The goal is to gain dominance in pre WW I Europe.
Has been known to cause hard feelings for a while among players. If
you can win with with Italy you are truly a master. One game that
can readily be played through email. |
| D: 3 T:
5 S: 5 E: 6 |
|
Kingmaker |
Set in the War
of the Roses timeframe mainly in the United Kingdom, the objective
is to secure one of the heirs, kill all of the others, and crown
yours king. Very fun but have not played in years. |
| D: 4 T:
5 S: 3 E: 7 |
|
Panzer
Leader |
A simulation of
ground infantry and armor combat in WW II that includes terrain and
multiple unit factors in the combat system. |
| D: 5 T:
4 S:5 E: 5 |
| Galactic Rebels |
Was a play by
mail space game based on economic trade and simulated combat. Was
very inexpensive and a very high quality game. It was a game
program developed and run exclusively by the moderator. Lamentably,
James West was killed by a drunk driver. |
| D: 3 T:
2 S: 4 E: 9 |
|
Nuclear
War/Nuclear Escalation |
A simple card
game with a spinner and six sided dice (one side with a mushroom
cloud). Goal is to construct and launch the most devastating
nuclear missiles you can and destroy your opponents' population
before yours is obliterated. Even if your population is
eliminated...you have the retributive strike with every and anything
you have left. Morbid concept, fun game. |
| D: 3 T:
3 S: 3 E: 7 |
RPG Gaming:
Role Playing Games focus more on
player interaction than rules. Most depend on what the game master or
moderator puts into it, and the creativity of the players involved.
Thus, a rating system is difficult to apply.
|
Dungeons
& Dragons |
My first role
playing game. Swords and Sorcery type for those who are
unfamiliar. We tend to stick to the old AD&D from the mid 1980s to
early 1990s. Some campaigns have been ongoing since 1982, although
we get together maybe twice a year...but it is a catalyst and reason
to gather with longtime friends. |
|
Top Secret |
A James Bond
type role playing game. Simple rules and as interesting as the
characters and the mission. Pitz, my favorite character, was a
terrible agent but fun to run. |
| Role Master |
Sword and
Sorcery, but very complex. For those who desire "realism" in
fantasy magic and combat. Very detailed and interesting but not for
a casual gamer. |
| FTL |
Played several
times. An interesting and simple game system dealing with space
travel and adventure. |
|
Morrow
Project |
This has
scenarios based on a post nuclear holocaust environment where teams
of specialists were sheltered and slept to emerge later to rebuild
civilization. Usually militaristic and problem solving in nature. |
| Star Trek (RPG) |
Okay system.
You need to have a good game moderator or it's a flop. |
|
Traveller |
Similar to FTL
but simpler. Combat tends to move faster. My first SF RPG. |
|
Palladium |
Similar to
AD&D, but a different system. Less complex die rolls and the system
does not run as smoothly, but good players and adventures
compensate. Last I heard, the company which published
Palladium went out of business. |
| Expendables |
I play-tested
this science fiction space exploration game created by Lee Cerny,
Walter Mytczenskyj, and Michael Thomas. Your characters explore
planets for corporations, and the explorers are expendable.
Sadly, Stellar Games is now out of business. |
|